Development of a Scratch-Based Educational Game to Improve Cognitive Learning Outcomes and Rule Compliance in Pancasila Education

Authors

  • Quswatun Qasanah Muria Kudus University, Indonesia Author
  • Wawan Shokib Rondli Muria Kudus University, Indonesia Author
  • Imaniar Purbasari Muria Kudus University, Indonesia Author
  • Mulikat Omobukola Hassan-Sadudeen Author

DOI:

https://doi.org/10.65820/ejes-3vol2-issue1-2026

Keywords:

Scratch-based learning, educational game, Pancasila education, cognitive learning outcomes, rule compliance

Abstract

Purpose: This study developed and evaluated ADILINTAR, a Scratch-based educational game designed to improve elementary students’ cognitive learning outcomes and rule-compliance practices in Pancasila Education.

Methodology: A Research and Development (R&D) approach combined with a quasi-experimental design was employed. The development process included needs analysis, design, development, expert validation, revision, and field testing. The participants were 48 fourth-grade students assigned to experimental and control groups. Data were collected through expert validation sheets, questionnaires, cognitive achievement tests (pretest and posttest), and observations of students’ behavioural practices. Descriptive statistics, t-tests, and N-gain analysis were used for data analysis.

Results: ADILINTAR was rated highly feasible and practical by experts, teachers, and students. The game significantly improved students’ cognitive learning outcomes, with posttest scores exceeding pretest scores and achieving a moderate N-gain. Observations also showed improvements in students’ rule-compliance behaviours, demonstrating the game’s effectiveness in promoting both academic achievement and behavioural development.

Novelty and Contribution: This study extends game-based learning beyond STEM into civic and character education by providing evidence that Scratch-based educational games enhance both knowledge acquisition and rule-compliance behaviours in elementary education.

Practical and Social Implications: Integrating Scratch-based games into Pancasila Education can increase student engagement, strengthen civic values, and support character development. The findings also highlight the need to strengthen teachers’ digital competencies and promote game-based learning in curriculum implementation.

 

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Published

2026-06-30

How to Cite

Qasanah, Q. ., Rondli, W. S. ., Purbasari, I. ., & Hassan-Sadudeen, M. O. (2026). Development of a Scratch-Based Educational Game to Improve Cognitive Learning Outcomes and Rule Compliance in Pancasila Education. Elicit Journal of Education Studies, 2(1), 30-40. https://doi.org/10.65820/ejes-3vol2-issue1-2026